
In development
Battle Mech Frontier
A turn-based artillery game where two teams face each other over a fully destructible terrain and try different strategies to knock each other out until only one side is standing.
- PC (Windows)
- Online PvP, team versus team
- Free to play
- English and Portuguese (Brazil)
To knock the other side out you aim by calculating the initial speed and angle your projectile needs for its trajectory to hit nothing but your target — while accounting for the wind, gravity, and everything the other players are doing about both. Strategy is key, communication is essential, and explosions are a lot of fun.






What is in it
Classes
Four completely different roles — Shooter, Digger, Tank, Healer — each with their own skills, abilities and damage types.
Skills
Three skill slots plus a special ability slot, in whatever combination you want. Higher slots hit harder and cost more.
Equipment
Tune your base stats, but never raise one without lowering another. No player is directly stronger than another, so no pay-to-win is possible.
Fully destructible
Break the ground and a disconnected piece falls, taking whoever stood on it down with it — and damaging whoever it lands on.
Interactive maps
Every map reacts. Stop a background clock by breaking one of its gears, or shatter a windshield and make the wind the enemy’s problem.
Satellites
Manipulate the wind, affect gravity, or blast the terrain under the other team. Limited per map, so they never become the whole strategy.
Where it stands
The game has been played. It ran live against strangers on the public internet through 2019 and 2020, on a multiplayer stack we designed and operated ourselves.
It then spent five years under an exclusive publishing agreement that never turned into a release. That agreement ended in April 2026 and every right came back to us, so the next call is ours: a new publishing partner, or self-publishing. The work now is on a build worth putting in front of either.
The store page is the first place it changes.
Whatever the release turns out to be, Steam gets it first.